Thursday, 30 December 2010
Saturday, 25 December 2010
Friday, 24 December 2010
Monday, 20 December 2010
Like Manic Miner the game should be short and sweet. Also like Manic Miner we wanted to give each room a name to help give it some character. Before settling on having the player control Santa, we had toyed with the idea of the player controlling an Elf gone rogue! The working title for the game was "Elfish little b@stard" until quite late in development.
Andy had previously created all the levels for Gloop Troops, so was in the best position to create most of the levels for the game. We were originally going to have all of us chip in a few levels but this didn't end up occurring ( more on this in a later post ). Andy put a lot of time and effort on both the level design and look of Crimbo! With the results being both excellent and extremely well received!
Tech wise we didn't want to over commit on new features. With only two months to develop ther game, there woiuld be a high risk of trying to cram in a feature which would end up broken. major additions to the game's code was the snow effect used on the frontend, the new intro sequence and integrating the Arkos music player into the code base.
AJH has been working with us on Gloop Troops 2's design but this was his first opportunity to compose some music for the Spectrum! He did an amazing job with the short amount of time available, and really hit the ground running!
Next time we'll cover what didn't go to plan with Crimbo!
Wednesday, 15 December 2010
We've spent the last few days excitedly reading all the feedback on Crimbo!
After many nights of quietly working away on Crimbo, it has been incredibly rewarding to read about other people enjoying the game.
Here are some of our favourite quotes over the last few days from the World of Spectrum forum!
"LOVE the way the game looks, the font, the graphics, just reminds me of a classic Bubble Bobble style game. Really liking this. Thanks very much."
"Just one more go...."
"This is fantastic! The loading screen is the best I have seen for a very long time - SO colourful. I love the game."
"Catchy, addicitng tune that Bubble Bobble wouldn't be ashamed of."
"I think it is fantastic that people are still producing such quality software for the Spectrum."
"Brilliant brilliant game, brings a smile to my face to have a Spectrum 128K game before Chrimbo, I feel like I just got a new Issue of Crash with this on the cover Graphics are beautiful, music on the title screen is so relaxing, almost hypnotic and yet strangey sad/remembering (in a good way like Gunrunner 48K tune)... "
"Got to level 3 on second go after reading to hold jump down, really love hard games, I´d have got the bus to Newcastle and payed 10 pounds for this back in the early 90´s... Thanks "
"Thanks for contributing something like this to the Speccy community - its a quality product!"
We will post up a postmortem on the game soon - and use the feedback to help make our next game even better!
Monday, 13 December 2010
Sunday, 12 December 2010
Saturday, 11 December 2010
Wednesday, 8 December 2010
Sunday, 21 November 2010
A top quality horizontal shooter from Retroworks. I'm still amazed at what people are able to get out of the ZX Spectrum!
The smooth scrolling and starfield effects are top work and it'd be great to know how they managed to push the machine so well. Smooth scrolling isn't on the agenda for Gloop Troops 2 but maybe it's something we'll have to investigate for another title.
Ghost Castle 2
The second title is Ghost Castle 2 - the sequel to Ghost Castle . This title feels more refined that the original puzzler, with some great sprite work and smooth animation - we're eager to see what follows!
Monday, 18 October 2010
Monday, 26 July 2010
Monday, 12 July 2010
Saturday, 10 July 2010
Monday, 5 July 2010
Here's a in-development screen shot of Gloop Troops 2! This is taken from our PC version test bed which we'd created so we can rapidly test out new gameplay ideas. In the screen shot above we have one of our new enemy designs being tested out, patrolling platforms above Pokey. The HUD also has had a lick of paint to help keep everything on screen fresh. Pokey too has been given a suit of armour to help defend him on his quest! All work in progress at the moment so don't take anything as being set in stone :-)
Monday, 28 June 2010
Like many programmer the Amiga was the first machine I learnt to program on. It would be fantastic to revisit the Amiga at some point and develop a new game. Amiga Gloop Troops perhaps?
Saturday, 26 June 2010
Thursday, 24 June 2010
Tuesday, 22 June 2010
Monday, 21 June 2010
Sunday, 20 June 2010
Friday, 18 June 2010
Wednesday, 16 June 2010
Tuesday, 15 June 2010
Monday, 14 June 2010
Before delving into our new game I thought it best to chat about our previous efforts :-) Gloop Troops was released at the end of April this year for the 48k ZX Spectrum.