Wednesday, 20 April 2011

More Super Mario Bros 3 design lessons!

From an excellent blog post by Radek Koncewicz on gamasutra we have some more lessons on level design by deconstructing Super Mario Bros 3!
Still playing around with the map control at the moment - we have currently opted for a Pac-man style control system whilst moving around the map! This gives the map screen a nice responsive, arcade game-like feel. Perhaps we should add some enemies to avoid on the map?

No comments:

Post a Comment