Wednesday, 25 May 2011
Friday, 20 May 2011
Cutscreen Designs
Wednesday, 11 May 2011
Monday, 9 May 2011
First end of level boss concepts!
Below is Andy's concept sketch for our first end of level boss!
Lots of work still to do to get this guy into the game!
Labels:
concept art,
Gloop Troops,
sketches
Sunday, 1 May 2011
World map and level art montage!
Below is Andy's montage of our world maps and level art! Each of our islands will have its own tile set to help uniquely style it. Each level on an island will follow the island's style. This should help make the game feel varied and consistent :-) In the below images we have each island map followed by a level from that island.
We are able to have this many tile sets as we are targeting the 128k ZX Spectrum for Gloop Troops 2. The extra memory is being put to good use to store all the tile set variations
We are able to have this many tile sets as we are targeting the 128k ZX Spectrum for Gloop Troops 2. The extra memory is being put to good use to store all the tile set variations
that we'll need for the game :-)
Labels:
Gloop Troops,
ZX spectrum
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